These can be changed to reflect the desired graphic, hue, or battler IDs as needed. 1,2,3 are the IDs of the actors or enemies whose graphics will be changed by the state. 0 in this case is the hue, which must be a number from 0-255. For this tag, “name” is the name of the file and MUST be surrounded in quotes. The long version only works on either actors or enemies and requires you to add the IDs of the actors or enemies whose graphics you want to change, each separated by commas.
The short version (battler gfx) will change both actors and enemies while it is applied. This script works using several different tags. Insert this below materials and above main. While multiple states are active that change graphic, the highest priority state with a type of change is the one to take effect. You can make changes to a battler’s battle graphic, character sprite, or face as well as changing the character’s name. This change lasts while the state is applied. This script allows states to change an actor’s or an enemy’s graphic while a state is applied to the battler.